star wars sins of a galactic empire

This is a fragmented faction that excels in research and resourcefulness. The Empire is a brute force faction so they should have researches focused on dealing more damage and absorbing damage, specifically more armor and more HP.

Of the three new available factions I found the Rebel Alliance the most familiar one to play. They could also get really good bomber and fighter upgrades but at large expense because they went from the tie fighter to the tie defender and tie bomber thru gunboat,missile, and scimitar. This mod adds a lot of variety and fun to an already great game, Sins of a Solar Empire Rebellion. If it's a two hour game, you can half that (and so on). The Galactic Empire is ruled by Darth Vader. Rebelion: The rebels should be similar to the rebublic in that they rely on fighters and non-capital ships but differ in that they favor very heavy shielding and anti-matter specific powers. fits them more to defend and disable rather than bluntly destroy.

Maybe a research like rebel sympathy where they get ships for cheaper.

For planetary invasion and subjugation Ties would be expected to provide air cover after bombardment (either orbital or from bombers) and eliminate planetary defense fighters (illegally modified, probably very poorly crewed and mostly old) and do strafing runs on soft targets once anti aircraft batteries were pounded to oblivion. One way you could unlock ships is research a contract with kdy and then that unlocks a special ship factory that only builds that type and you can have only one of(thus logistics upgrades). The Empire's super weapons are also going to be very hard to implement without unbalancing the whole thing. Republic:  The republic should rely heavily on strong cruisers, namely the Venator-class and have a good balance between hull. Imho it should be the empire that has *cheap* pirats, and in the 2'nd thrawn trillogy it's the empire that are buying ships from pirats, a top level millitary reshearch for the empire could be /Dark Jedi admiral/ making fleets more efficiant -- frigs/cruisers +5% dps if in range of flagship or something like that, ah u are correct. This adds a lot of interest and replayability to the game.

Patch for Sins of a Galactic Empire 2.0E, please note this means you require 2.0E in order for this to work.

Well as the Rebels have maneged to get shilds onto fighters they prolly have the most advanced shield tec i would geuss(allowing shield upgards to strikecraft at medium/high lvl). Unless otherwise stated, this is compatible with the latest version of SoGE.

Star Wars + Halo Crossover. As you can see, I've tried to give the Alliance advantages in technologies that are easy-to-install: the R1-R3 units, shielding, torpedoes, and armor could presumably be backfit onto existing Alliance ships without redesigning the whole thing. It would represent the idea that they're rediscovering/re-applying the knowledge of how to build warships.

If you have important assets at different locations(as in rl) then you will spread your fleet out for defense more to defend those. A tie fighters role when stationed was to engage civilian and merchant craft that were running blockades or patrol lines and provide fighter escort for bombers and gunboats, they didn't have to be all that heavily armoured because most merchant ships were unarmed (imperial policy to confiscate anything that could be a threat, remember Han's quad turrets were VERY illegal and it took two force sensitives, and one of the best pilots in the galaxy to fend off three tie fighters...) if tie fighters were insufficient then blastboats or patrol cruisers would rapidly enter the scene.

maybe not as strong as the alliance's, but never underestimate the psychological strength of a well propagandised iron rule. Also since they are a rebellion culture and culture effects are important. I’ve always loved Star Wars, which is the main reason I downloaded and installed it, and this mod did not disappoint me. The Rebellion doesn't the manpower or resources to focus on brute force or repairing hulls, so they should focus more on shield points/mitigation, rate of fire bonuses, and faster ships, especially when it comes to phase jumping and charging phase drives.

Compatible with 4.10.1. outdated - galaxy forge editor mapping tool.

Over the course of one hour, 1000 crystal or metal is 0.28 per second, which is less than one asteroid each. i am a MASSIVE noob at sins of a solar empire rebellion, haven't played for more than 24 hrs. It could be a solution to enormous fleet spams in mid game for fear of raids on important factories and such. This faction can also build the Executor class Star Dreadnaught. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments. That's not a lot of money, especially in a big game. like the imp I+II require maybe 2 labs and the executor 6 labs or sth. CIS:  The CIS shoudl almost be a zerg like race.

Currently the mod offers three new factions, the Galactic Empire, Imperial warlords, and Rebel Alliance, with a fourth still in the works, the New Republic. soge 4.11.1 release for soase: rebellion full version.

Rebellion culture should be feared worse than Advent culture.

They should get to reasearch to add additional strike craft to their squads as their tactics was to spam fighters.

I think that the reason SINS currently doesnt involve much research is that it takes way too many resources to get any real return on your ships. To reflect this, they should be able to get cost, production, and build speed upgrades very quickly and cheaply. read about 60books or visit the starwars wiki.

Galactic Civilizations III: Map Sizes and Memory, Galactic Civilizations III: What Sets it Apart, Community Games: Metal Mayhem – October 24th 2020, Community Games: Metal Mayhem – October 17th 2020, Community Games: Metal Mayhem – September 26th 2020, Community Games: Metal Mayhem – August 29th 2020, Community Games: Metal Mayhem – August 8th 2020, STAR WARS - Sins of a Galactic Empire - Research (Updated 12/16), The empire should have more shield upgrades, but fewer hull point upgrades because XXX, Capital ships (e.g., dreadnaughts) should require you to upgrade XXX before you can build them. Obviously high ion tech for rebels and defenses. ok, im going to say this before i start asking questions. If the races start out balanced, it would be pretty cheap for a single technology to grossly tilt the playing field to one player's advantage. SoGE is a Star Wars Total Conversion for SoaSE: Rebellion with it's roots in the Homeworld 2 mod Star Wars: Warlords which features the two primarily sides of the Galactic Civil War, the Clone Wars, and the Yuuzhan Vong War. SINs itself is a game I have trouble quitting and adding mods to it, like Interregnum, only adds to that problem (if you can call it that).

OUTDATED - SoGE 4.11.0 release Dec 12 2016 Full Version 96 comments.

Risk is one of my all-time favorite board games that I have absolutely no one to play it with.

Clearly, there would need to be some limits, lest the Empire blow up an entire system before anyone knows they are there, and yes, I realize that we'd need to make the higher level research more expensive and more time consuming. Sins of a Galactic Empire (SoGE) 4.11.0 release for Sins of a Solar Empire: Rebellion 1.86, a Star Wars total conversion mod for Sins of a Solar Empire.

The tech tree layout was very similar to the traditional factions in SINs and it was a very short learning curve on my part to become comfortable with it.

10,000 credits is 2.8 credits per second, which is about one planet. PS - I'm an avid RTS gamer, so don't think I'm hatin' on RTS here - but RTS and 4X are different game genres, and SINS borrowed from both.

They could get the refinery upgrades with frieghters getting larger cargo.

They should have good economy buffs but to balance this, their ships should be more expendable and less effective 1 on 1.

They should also have strong fighters and possibly rely a lot on them. We suggest you try the file list with no filter applied, to browse all available. They should get good planet population upgrades(coruscant...).Something like the emperors capitol.

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One of their core members was even called the Trade Federation, and they had to have had a massive industrial base in order to produce the droid armies that they did. Their fighters could also possibly get an added boost vs. frigates and capital ships. or least lower research cost or tweak it to their advantage. I think they should get better logistics abilities. the imperial side on the other hand would have the imperial adacemy which would give them more buyable upgrades soon. I've always liked board games like chess and PC games, especially space based strategy games, which lead to the creation of this site.

Access to contests & subscription offers like exclusive emails. They should get the insergence upgrade early thus forcing empire to garrison ships for defense. Maybe slave labor upgrades could be on a per planet basis, which lowers the allegiance of that planet? also, the empire is about brute force, so their ships should be more expensive and in general more geared to offensive.

This is probably high-cost, but when you don't have a lot of shipyards (or when some jack@$$ in a Star Destroyer keeps blowing them up), upgrades are more cost-effective than new ships. Requires... outdated - soge 4.10.1 for soase rebellion 1.82 patch, Fixed Hotfix for the Old Republic era mod, thanks to Vader. Do NOT say things like, "The empire suxor, plz make them kik @zz"  I need details to make a tech tree, not tips on balancing (controled by EvilJedi) or general statements about the mod. But don't let them improve their build speed, building things in a ponderous fashion seems to be a theme for them. This site currently participates in the Amazon and Income School affiliate programs and may receive a commission from some of the affiliate links that are clicked on. Not only am I having fun but I’m increasing my vocabulary as well! thrue, but they seem to favor cheap stuff and mass production + a few super weapons, the TIE intercepter does indeed have shields but it never finds widespread use in the impire, they seem more in line with the USSR than the USA in mindset(Big suprise there eh Oo).

Does you PC panic when you fire up that new game? In other words, most of these technologies are pretty cheap.

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